Rank Position

This page shall host the Crew Rank Positions and the Crew EXP Positions in separate Categories showing you the differences in ranges for developing either a Captain, Attacker, or Technical Class character. All Characters can naturally reach an S-Rank with hard work. Each Variant from EXP to Position to Devil Fruit has it's own goals to meet per level up and cannot be avoided or worked around. While in the Blue Seas and Paradise your character can get a maximum Rank of A-Rank. Once your character enters the New World you have access to S-Rank Experience and Bonuses but only while you are in the New World. If you become an S-Rank while in the New World, you may continue to have that Rank outside of the New World.

While earning Rank there are three steps that must be followed: First when occupying both the E-Rank and D-Rank positions you gain these ranks in all three major locations from the Blue Sea to the New World. While earning the Ranks from C-Rank up to A-Rank you must have entered the Grand Line at least once to begin earning points within C-Rank. Once you become A-Rank you then must enter New World to begin earning points for S-Rank.

Captain

 * E-Rank: 0/100,000
 * D-Rank: 100,000/250,000
 * C-Rank: 250,000/500,000
 * B-Rank: 500,000/1,000,000
 * A-Rank: 1,000,000/2,000,000
 * S-Rank: 0/5,000,000

Archaeologist

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Assassin

 * E-Rank: 0/50,000
 * D-Rank: 50,000/100,000
 * C-Rank: 100,000/200,000
 * B-Rank: 200,000/400,000
 * A-Rank: 400,000/700,000
 * S-Rank: 0/2,000,000

Beast Tamer

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Cabin Boy

 * E-Rank: 0/25,000
 * D-Rank 25,000/50,000

Commando

 * E-Rank: 0/50,000
 * D-Rank: 50,000/100,000
 * C-Rank: 100,000/200,000
 * B-Rank: 200,000/400,000
 * A-Rank: 400,000/700,000
 * S-Rank: 0/2,000,000

Cook

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Devil Fruit Specialist

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Doctor

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Helmsman

 * E-Rank: 0/50,000
 * D-Rank: 50,000/100,000
 * C-Rank: 100,000/200,000
 * B-Rank: 200,000/400,000
 * A-Rank: 400,000/700,000
 * S-Rank: 0/2,000,000

Instructor

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Martial Artist

 * E-Rank: 0/50,000
 * D-Rank: 50,000/100,000
 * C-Rank: 100,000/200,000
 * B-Rank: 200,000/400,000
 * A-Rank: 400,000/700,000
 * S-Rank: 0/2,000,000

Musician

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Navigator

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Scientist

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Shipwright

 * E-Rank: 0/50,000
 * D-Rank: 50,000/100,000
 * C-Rank: 100,000/200,000
 * B-Rank: 200,000/400,000
 * A-Rank: 400,000/700,000
 * S-Rank: 0/2,000,000

Sniper

 * E-Rank: 0/25,000
 * D-Rank: 25,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/200,000
 * A-Rank: 200,000/500,000
 * S-Rank: 0/1,000,000

Swordsman

 * E-Rank: 0/50,000
 * D-Rank: 50,000/100,000
 * C-Rank: 100,000/200,000
 * B-Rank: 200,000/400,000
 * A-Rank: 400,000/700,000
 * S-Rank: 0/2,000,000

Paramecia

 * E-Rank: 0/15,000
 * D-Rank: 15,000/50,000
 * C-Rank: 50,000/100,000
 * B-Rank: 100,000/250,000
 * A-Rank: 250,000/500,000
 * S-Rank: 0/1,000,000

Zoan

 * E-Rank: 0/30,000
 * D-Rank: 30,000/100,000
 * C-Rank: 100,000/250,000
 * B-Rank: 250,000/500,000
 * A-Rank: 500,000/1,000,000
 * S-Rank: 0/2,000,000

Logia

 * E-Rank: 0/50,000
 * D-Rank: 50,000/150,000
 * C-Rank: 150,000/400,000
 * B-Rank: 400,000/750,000
 * A-Rank: 750,000/1,500,000
 * S-Rank: 0/3,000,000

Captain

 * E-Rank: This is a brand new Captain. They have been given one small ship that can hold a total of fifteen crew members comfortably and have set sail into the world. As a Captain they must choose a secondary job aboard the ship and help their crew mates. The Captain also has the right to say who are the First and Second Mates aboard the ship as well as govern over what their ship and crew does.
 * D-Rank: As a more well known pirate you can invite others of your level or lower to join you. Your crew becomes large enough to fill your entire boat (30) and you now have access to Paradise if you have all of the important Crew Positions filled for a safe journey (Captain, Cook, Doctor, Navigator, and Shipwright).
 * C-Rank: Now, with the ability to recruit even stronger allies of your own level, you can sail into the more rough seas. Your notoriety earns you two moderate sized ships that can hold a total of fifty (50) personnel each and your maximum crew size increases to neatly fill each ship if needed (50). At this point in your career your Beli count increases by 50 Beli per entry during a long voyage.
 * B-Rank: Now with the skill and precision you have, more people of your level or lower will wish to join you. Your crew has become massive enough to fill your new boats perfectly (100). With that going for you, you have a low chance of creating a Pirate Alliance with another Pirate Crew or group. With your career looking good, your Beli count increases by 100 Beli per entry during a long voyage. You now have access to New World if you have all of the important Crew Positions filled for a safe journey (Captain, Cook, Doctor, Navigator, and Shipwright).
 * A-Rank: You could shout "I'm King of the World!" and you wouldn't be entirely wrong. You can recruit almost anybody onto your crew and you've earned three large class ships that can hold your new crew amazingly (200). Your crew size increases to a large number seemingly to that of an armada (300). With this much firepower at your disposal, you have a moderate chance to make a Pirate Alliance with another Pirate Crew or group. While standing on top of Paradise and the Blue Seas, your income has increased to an extra 250 Beli per entry during a long voyage.
 * S-Rank: This is the big life! You have one hundred ships under your belt now of any amount of sizes among them. A Crew that seems to span the world and pirates everywhere wish to come under your flag for protection. You can make an alliance with almost anybody on the seas and you earn 500 extra Beli per entry during your voyage.

Assassin

 * E-Rank: This is a fairly new fighter learning to kill stealthily and quickly. While not exactly rookies in their field they still learn from practice and constant exercises. Normally, these are seen working for the World Government or Marines but some outside of those groups have been spotted in the wide world or even in underground organizations. While you may need to keep an eye on them, an Assassin is a great asset to have.
 * D-Rank: After some much needed time studying, the assassin has become better at what they do which is espionage and intelligence gathering. While not experts in these fields they have a low chance of infiltrating another location and gathering information to return to their crew with. If they should fail or be discovered, they will most likely return injured or not at all.
 * C-Rank: Now with some practice, albeit most likely on their own friends or crew if they have any, they are the assassins seen in the picture shows and known for being stealthy. While infiltrating they have a moderate chance to bring back information on another crew or group they were sent after. If discovered, they have a low chance of coming back uninjured. Upon returning they have a low chance of bringing stolen Beli from the opposing crew or group as well. At this rank, you may defeat E-Rank or lower characters in only a few attacks.
 * B-Rank: An extremist when it comes to their job, this level of assassin is just as dangerous speaking their name as it is seeing them first hand. The have a high chance during infiltration to retrieve information on the opposing crew or group and successfully escaping undetected. They also have a moderate chance of retrieving some Beli from the opposing crew or group. At this rank, you may defeat D-Rank or lower characters in only a few attacks.
 * A-Rank: This Assassin is normally found in that of the Cipher Pol or protecting the Gorosei in secrecy. They will always be able to infiltrate a crew or group successfully and return with useful information as well as avoid being caught at all. They also have a high chance of bringing back some Beli from their espionage. At this rank, you may defeat C-Rank or lower characters in only a few attacks.
 * S-Rank: This Assassin is the best at what they do from stealthily taking down their foes to gathering information and stealing Beli and other important items from the crew or group. At this Rank, you can defeat B-Rank character in only a few attacks.

Archaeologist

 * E-Rank: A new person who is looking to uncover the secrets of the land's past. Archaeologists love to study the landmasses and past histories of cultures, as well as other artifacts of the past. While most are seen in universities or travelling the world, a few are seen on ships when going on explorations with an affiliation of either Pirate or Marine.
 * D-Rank: With some studying under their belt and about half of the books on the ship read, this level of Archaeologist has studied the lands of at least 2 of the Blue Seas (their choice) and have knowledge on nearly everything inside of them form their culture and islands to their tribes.
 * C-Rank: After some much needed time spent in museums across the world and libraries, this level of Archaeologist has finally learned all they can about the Blue Seas and their inhabitants as well as the islands in each one. They also have a low chance during a voyage to discover an artifact that sells for a low amount of Beli.
 * B-Rank: Finally, with enough knowledge to surpass that of scholars this Archaeologist finally has knowledge on not only parts of Paradise but also has begun learning Poneglyph Script. The Archaeologist also has a moderate chance to find an artifact of low value and a low chance to find an artifact of moderate value while on a voyage.
 * A-Rank: Having mastered the knowledge of Paradise and the Blue Seas, this Archaeologist is ready to finally learn Poneglyph speech instead of only being able to read it. Once preformed, they will be able to accurate decipher it perfectly. This level of Archaeologist also has a high chance to discover artifacts of low or moderate value during a voyage.
 * S-Rank: This Archaeologist is wanted all over the world for being able to read and speak Poneglyph. This Archaeologist is also able to find extremely rare artifacts within the New World and Paradise easier than most but still knows very little about New World like everyone else. Adventure Awaits.

Beast Tamer

 * E-Rank: An entertainer who can be considered both useful but optional. These new tamers start out with three small beasts, or one small beast and one medium beast. As entertainers from the beginning, they do not see much combat but can use animals to fight for them or to protect them. Most people use these folks for entertainment on long voyages or pay them as travelling entertainers.
 * D-Rank: This Beat Tamer has learned to use their pets for more offensive measures being able to attack others with their animals and care for them if they ever get an injury. They are still weak when in combat but strong enough to hold their own and protect their master.
 * C-Rank: Finally, with more control, a Beast Tamer can master three small animals, one moderate sized animal and one large animal or two moderate sized animals and one large animal. These animals are stronger and can fend well in combat as well as defend their owner more. These animals are also good scavengers as they have a low chance to bring back food during a long voyage once on land.
 * B-Rank: Now with plenty of control over their animals, this Beat Tamer can join their animals in combat successfully and hold their own in a tag team of your species and beast. While on a long voyage, these animals now have a moderate chance to bring back food when on land.
 * A-Rank: With their mastery over animals, these Beast Tamers can have and own up to 3 of each size of animal from small, moderate or large size. The animals are ferocious in combat and can defend their host better than another. They also have a high chance to bring back food on a long voyage once on land.
 * S-Rank: The Master of Beasts who can control any amount by simply offering them friendship and safety. This also gives the Beast Tamer the ability to control one gargantuan sized creature which is the likes of a Sea King or anything equal in size. These animals will also always bring back food during a long voyage once on land.

Cabin Boy

 * E-Rank: A young person on board a vessel being taught the basics of their jobs. From simple jobs such as cleaning and maintaining the deck and rooms they also help with anything that is needed aboard the ship. While not experienced in most things, a Cabin Boy/Girl will eventually develop their own style of fighting and defending themselves.
 * D-Rank: At this point in the role, a Cabin Boy/Girl will be asked to take up another position on the ship that equals their new skills they have developed. They will not be experts but shall eventually choose to enter such a role or stay as a simple maintenance person and help around the ship.

Commando

 * E-Rank: This is a person who is heavily based around war. This person will use everything in their arsenal to take out as many people as possible for their group or for themselves. These people also have a knack for designing very unique weapons and strategies. Though berserk by nature, these people are mostly seen in the Marines as a main means of attack and subduing a large forces of enemies. Very few can be defeated in one on one combat. They can hold up to three different weapons at once not counting their Special Weapon which can be a weapon of mass destruction if designed correctly.
 * D-Rank: After some well needed anger management the Commando is now more well honed in their skills and focusing on the task of taking out their foes and avoid conflict with their crew or group. The Commando can now hold up to four different weapons at once excluding their Special Weapon and defeat five NPC Crew Members at a time with their Special Weapon's attack.
 * C-Rank: With more trust in their comrades and some help on engineering, the Commando is now packing stronger weapons and can carry up to seven at once excluding their Special Weapon. Their Special Weapon can now defeat up to seven NPC Crew Members at once with a single attack. Commandos can also now be temporarily given to a Pirate Alliance with two ranks lower than their current Rank but keep their bonuses.
 * B-Rank: Now with their skills developed further, the Commando can carry up to ten weapons excluding their Special Weapon. The Special Weapon can now defeat up to fifteen NPC Crew Members with a single attack. This Commando can also now be temporarily given to a Pirate Alliance with one less Rank then what they are and keep their bonuses.
 * A-Rank: Masters of combat and destruction, this Commando can wield up to fifteen different weapons excluding their Special Weapon and annihilate up to twenty NPC Crew Members in a single onslaught. Their Special Weapon's potency after much tinkering throughout their travels has enough firepower to defeat fifty NPC Crew Members by itself in a single attack. These commandos can also be temporarily given to a Pirate Alliance with their Rank and Bonuses in tact and gain one extra weapon to carry.
 * S-Rank: The ultimate merciless monster. This Commando has enough skill and experience to take out whole hordes of enemies at once totaling to about seventy-five to one hundred NPC Crew Mates in a single onslaught. Their Special Weapon with new designs in the New World is strong enough to take out an entire Large Ship worth now. When temporarily lent to a Pirate Alliance, the Commando brings one more Special Weapon along with them equal to their B-Rank skill.

Cook

 * E-Rank: As a brand new cook, these people take care of dishes, food handling, and anything involving the health and safety involving nutrition aboard their ship and of their group or crew. They deal with buying the food and deal with the food anyone brings aboard the ship to see if it's cookable or not.
 * D-Rank: At this rank, the cook can successfully make one meal for every member of the crew or group with what is left in their supplies but minimal supplies will be left behind to use for a second voyage and restock is suggested. While not the best chef's in the world, they're still fairly decent.
 * C-Rank: Cooks that have progressed through their culinary arts have amazing taste and a sense for food whether it's fresh or bad. While at this state, they can successfully make two meals for every member of their group or crew and leave a moderate supply behind, just enough for a return trip. They also have a low chance to reduce the price of all foodstuffs by ten percent (10%) in the Marketplace.
 * B-Rank: These chefs have almost mastered their culinary arts from using food from all over the world and have managed to package enough nutrients into two meals per crew or group member and leave a moderate to near three quarters of their stock left for a return trip and restocking is not suggested unless it is an incredibly long voyage. They also have a moderate chance to lower the price of foodstuffs by fifteen percent (15%) in the Marketplace.
 * A-Rank: These chef's are well renowned for their skills in culinary arts and being able to package enough nutrition and vitamins into a meal to last so longer that even though they could make enough meals for every crew or group member (3 meals each) they'd only need to make one and they'd still have plenty of supplies left. they also have a high chance to lower the price of foodstuffs by twenty percent (20%) in the Marketplace.
 * S-Rank: These cooks are wanted from all over the world their skills are known for crafting delicious food in a matter of minutes with the best proportions and tastes ever seen from all over! They can make enough meals to last for long voyages enough to give three meals to every person on a ship and even be able to haggle down prices by forty percent (30%) on the Marketplace.

Devil Fruit Specialist

 * E-Rank: This person was interested in the Sea Devil's Fruit and has begun their studies into it; specifically their weaknesses to fight back. Mostly normal people study up on Devil Fruit and learn that it only has two major ubiquitous weaknesses: Water other than Rain or Purified Water and Sea Stone. People now try to use these to their advantage if they ever come face to face with a Devil Fruit User.
 * D-Rank: While the Devil's Fruit is a powerful source of strength, people who have studied their weaknesses and developed weapons to fight back now have a better chance to defeat the users of Devil Fruit (+3% DF EXP). They have a minor chance to be able to defend against a fruit user's skills.
 * C-Rank: Now with some added toughness to their travel, a person can know a Devil Fruit when they first see it instead of mistaking it for another simple fruit (+5% DF EXP). Through studies and practices as well as experience, this level of Specialist have a low chance of being able to guard against a fruit user's skills. They also gain the ability to use Kairoseki (Sea Stone) as a partial segment to their weapons if they have the necessary supplies in order to make it.
 * B-Rank: Having entered Paradise and seen more exotic Devil Fruits as well as some of the stronger people in the world, this level of Specialist has become something of a citizen soldier against the Devil Fruit Users of the world and can defend against them easier (+7% DF EXP). They have a moderate chance of defending themselves against a fruit user's skills.
 * A-Rank: Mastering most of the skills necessary to combat Devil Fruit, this level of Specialist is recommended to teach others how to protect themselves from these threats and can see how dangerous these fruits can get especially in the Grand Line (+10% DF EXP). These users have a high chance to be able to defend themselves against a fruit user's skills and a low chance to use it against them.
 * S-Rank: These citizen soldiers have mastered everything they need to know about Devil Fruits and their kind. While not knowing absolutely everything about them, they know enough to teach others as well as always be able to protect themselves against a fruit user's skills after seeing it at least once (+15% DF EXP). These Specialists also have a moderate chance of being able to use the fruit user's skill against them during combat scenarios.

Doctor

 * E-Rank: Entering the medical field for the first time they are a little clumsy but understand the very basics of learning about medicine and can help others with minor issues. While not entirely into the skill yet they know their stuff when it comes to the simple things and are always handy to have around.
 * D-Rank: Now with more medical knowledge under their belts, they can heal their comrades after battle a little better. When it comes to sickness and injuries they have a fifteen percent (15%) chance to heal the injured correctly.
 * C-Rank: Having finally been able to make their skills known throughout many towns, they have finally developed their own style of helping others and healing them. When it comes to sickness and injury they have a thirty-five percent (35%) chance to heal the injured correctly. They may also now be able to bargain down the sales of medical supplies by ten percent (10%) in the Marketplace.
 * B-Rank: Now with more skills and access to medical supplies these medical professionals can now develop a Rumble Ball of a specific type (Paramecia, Zoan, or Logia) or their ability but only one type. The Rumble Ball can only be made in groups of five (5) in a week. These Medical Professionals also have a moderate chance to lower the price of medical supplies by fifteen percent (15%) in the Marketplace.
 * A-Rank: Now, masters of their specific field, these doctors have higher abilities of healing and designs able to help some of the most injured victims. When it comes to sickness and injury they have an seventy-five percent (75%) chance to heal the injured correctly. With the ultimate knowledge on medical ingenuity and supplies they have a high chance to lower the price of medical supplies by thirty percent (20%) in the Marketplace.
 * S-Rank: Some call them wizards and witches while others call them miracles. These Doctors have a one hundred percent (100%) cure rating under their belt once they have reached this level of skill and can now lower medical supplies by thirty percent (30%) in the Marketplace with their knowledge. With this level of skill they can make two (2) extra Rumble Balls now of their original chosen type.

Helmsman

 * E-Rank: This is a person who can manually steer any vehicle. While new at this and still most likely earning their permit to drive specific vehicles and ships, this Helmsman does know the basics. They should be able to get you anywhere in the sea or on land.
 * D-Rank: After some much needed hands on practice, this Helmsman can handle the sea far better than before. While most trips would take you months to complete this Helmsman can have you at two separate island destinations within two weeks (14 Days) on In-RP-Time travel. Without a Navigator it will takes four weeks (28 Days) of In-RP-Time to make it to a separate island.
 * C-Rank: After a few travels and now with some experience under their belt they can finally sail the seas more efficiently than most. Now with their new skills they can traverse between islands within ten days (10) with a navigator and without one they can traverse it in two weeks (14 days). A Helmsman at this point has also begun learning some navigation skills himself, but is only in the basics (E-Rank Navigator Skill).
 * B-Rank: Now with some more prior practice under their belt these Helmsman are ready for longer voyages and can steer through most obstacles and avoid damage to the ship easier. When getting from island to island it should take them roughly a week (7 days) with a Navigator and only ten days (10) without a Navigator. Thanks to their time spent around the helm and speaking constantly with the ship's navigator or reading up on the subject, they are now better at navigating (D-Rank Navigator).
 * A-Rank: Now having mastered the skills necessary for travel to nearly anywhere form sailing the Grand Line's first half, they can sail anywhere in the world within five days (5) with a helpful navigator and even without one it will only take one week (7 days) at best. Now with their studies they have become a pretty good Navigator themselves (C-Rank Navigator).
 * S-Rank: As an extremely skill Helmsman, this level of pilot can manage their ways through incredibly dangerous seas and even enter the New World with little trouble. Having the ability to sail between islands in three day (3) intervals, this Helmsman is nearly unstoppable. With the skills of a C-Rank Navigator they also have access to the ability to read weather patterns, helping them take a safe path even if the Navigator is absent.

Instructor

 * E-Rank: This is a basic Instructor. Their job is to teach others certain skills or specific ideas and teach future generations useful skills. While only knowing basic combat at this point in time an Instructor is great to have around as they have one of the most flexible minds imaginable.
 * D-Rank: Now with some more knowledge under their belts, an Instructor has begun learning the basics of the forces of the air and how it pushes and pulls depending on how hard one attacks. This allows an instructor to give basic knowledge on Air Slash and Focus Punch techniques to non-Swordsman or Swordswomen and non-Martial Artist type people. This will not be enough knowledge to preform them but enough to understand it.
 * C-Rank: At this level of intellect, an Instructor can successfully teach anyone how to preform an Air Slash and Focus Punch to increase their arsenal of skills. They have also begun to learn about two specially powerful skills known as Rokushiki and Haki. They are struggling with the basics but in time they should be able to teach them. They can also help develop any character's signature skills quicker now if asked.
 * B-Rank: Now having tutelage rivaling that of a Marine Instructor, a basic Instructor has the ability to teach any character Observation Haki and two forms of Rokushiki. These skills are inevitably useful in many ways but are only the basics of such power. They still need time to finish learning about Rokushiki and Haki to truly become useful in these categories. As for a character's signature skills, they can now help further the progress even more.
 * A-Rank: Now with the skills of a master, the Instructor can finally teach both Observation Haki and Armament Haki to their fullest extent as well as teach up to four forms of Rokushiki. These instructors are held in one of the highest regards even in the Marines. While their knowledge doesn't let them master everything, it is enough to teach many things to people as well as help further on specific skills certain people focus on.
 * S-Rank: Now with the mastery of teaching under their belt, this Instructor can teach nearly anything about combat and research from Air Slashes and Focus Punches to all forms of Observation, Armament Haki, and Rokushiki to even helping others take over specific jobs if the time calls for it. They can also now help read Poneglyphs. This Instructor is both extremely helpful and extremely dangerous as everything they have learned to teach can also be used by them.

Martial Artist

 * E-Rank: A new fighter entering the world. These fighters have become determined to prove that they are the strongest without weapons and tend to fight bare handed. They normally decide at this time what kind of fighter they are be it Style Form Fighting or Free Form Fighting and strength depends on what they choose. Style Form Fighting grants strength at the lack of quickness but can deal devastating blows while Free Form Fighting is quick and attacks in rapid succession with weaker attacks that have no style to them at all.
 * D-Rank: Fighters have gotten stronger. At this level of skill they are decently stronger in their own way having finally mastered their own fighting style. At this level they are mastering techniques that'll help them further their journey to become the strongest in the world. Some begin mastering more style form while others continue to make their own style of fighting to accommodate their style.
 * C-Rank: Now with added strength to their attacks, depending on the type of fighter they are, they can develop new and amazing skills. Style Form Fighters can deliver a focused attack that causes a shockwave effecting a large area in front of them. Free Form Fighters have become quick enough to unleash a rapid onslaught of several lightning fast attacks at once that have little chance to be blocked but are easily dodged.
 * B-Rank: Now with their new skills at their disposal, Free Form and Style Form seem to take a twist on their relationships with their skills developing to match the others for a more equal balance. Style Form Fighters can now deliver focused attacks in rapid succession while Free Form Fighters can now deliver powerful focused attacks to begin their rapid combos of attack.
 * A-Rank: Master of combat in their own respective arts, a Martial Artist can now learn up to the level of an average style of their opposite. If you are a Style Form Fighter, you can learn Free Form Fighter techniques and vice versa. With the level of skill the character possesses, there is little to stop them from defeating the foes they come across. They also develop skills to incorporate other skills into their arsenal such as Haki and Rokushiki at this level.
 * S-Rank: Now with the skill rivaling that of some of the strongest fighters in the world, these Martial Artists have no equal in their own category of strength and unique skill. Now with mastery of both combat skills of Style Form and Free Form, there is little that can slow down these fighters during combat.

Musician

 * E-Rank: A brand new person holding one of the world's musical instruments. While they can only play scale and some very basic songs they are still entertaining to listen to. Most start off playing a string or woodwind instrument but every one of them has their own tastes so every single one is unique in their own fashion.
 * D-Rank: Now with more practice, the musician can play more songs and has begun developing their skills in writing songs. With their new skills they have a minor chance to be able to lull the opponent into a deep sleep with their music making them more vulnerable to attacks. If this fails they will be in a tight spot. While still new to being more combative then just another crew member they will mostly play songs during voyages.
 * C-Rank: Now with more skills under their belt, they are more fierce during combat when using their instruments. They now have a low chance to put the enemy to sleep with their music and if it fails they will be in a difficult spot. Thankfully, now due to their musical prowess they have the ability to earn Beli while resting at position by holding small individualized concerts. These concerts bring in a moderate amount of Beli (500 Beli).
 * B-Rank: Having been mastering multiple instruments in their spare time, a Musician's music has now grown beautifully elegant. With this music, they have a moderate chance to put someone to sleep during combat and if it should fail they have a moderate chance to escape and keep trying. Their concerts have also picked up the pace and begin bringing in a little more Beli then before but nothing too special (700 Beli).
 * A-Rank: Having learned nearly every instrument from the Blue Seas and into Paradise, this musician has mastered songs to make people sleep easier both on and off the battlefield with a high success rate. When this doesn't work they can escape much easier from the situation and keep fighting. Their concerts now bring in a high amount of Beli now for themselves or their crew/group (1,000 Beli).
 * S-Rank: Now masters of the music they play and amazing artists, they bring in 2,000 Beli during their concerts when on shore if they are held and attract massive crowds of people. Their musical skills have a high chance to put an enemy to sleep during combat which will give them an opening to attack. While on long voyages, these Musicians are loved for their amazing music.

Navigator

 * E-Rank: A bran new Navigator to the sailing business and travelling business in both respects. Some take up cartography as a hobby while others simply learn weather patterns to help on voyages. While still new to this skill they are undoubtedly handy and recommended for any crew or group.
 * D-Rank: With some skill under their belt now, this Navigator has learned to draw basic stuff on a map for cartography and know simply science for knowing what the weather and currents may be like while out at sea. While not the best at their job, it is still recommended to have a Navigator of at least this skill before attempting to head towards the Red Line.
 * C-Rank: Now having some better skills, a Navigator of this level can write out a small map of an island perfectly but not be able to leave a trace path from that island to another via connecting maps on a board. They also have more understanding of the weather and can predict storms or harsh currents easier to make the voyage smoother. They also begin learning from the Helmsman and have low skill at the helm (E-Rank Helmsman).
 * B-Rank: With more practice and skills under their belt this Navigator can finally draw larger maps accurate and label safe passages from island to island making trips easier. Due to their understanding of weather patterns it's safe to say they won't lead you astray. Due to their time spent with the Helmsman, most likely arguing, they have better knowledge at the helm (D-Rank Helmsman).
 * A-Rank: Now with the skills of a true sailor under their belt, a Navigator can easily navigate even the Grand Line's first half with ease and make it very safe to explore all of the islands by choosing different paths. Their Cartography allows them to label out islands and even the paths they took on the Grand Line so far to ensure a safe trip back without the need of a Log Posse. Their skills at the helm have also improved to that of an average level (C-Rank Helmsman).
 * S-Rank: Finally after what was most likely months to years of study they have become masters of Navigation. Able to make maps that could lead you all over the world par the New World. With an average skill at the helm they can also pilot a craft as good as a C-Rank Helmsman. Due to their skills in predicting weather patterns they are also least likely to run into any problems during your adventures.

Scientist

 * E-Rank: A brand new inventor of gizmos and gadgets. A Scientist is a very powerful individual in the mental region who can invent all sorts of amazing equipment and has decided to use this to further either their own causes or to help the world. Not all Scientists share the same ideals so some may eventually become evil with their inventions while others make things for good.
 * D-Rank: Now with some tinkering skills under their resume a Scientist now has a higher possibility rating for an experiment not to fail. When designing a small or moderate sized invention it only has a forty percent (40%) chance of malfunctioning and needing to be reworked over time. While at this stage, most Scientists begin thinking how they could apply their skills with metal in other locations such as transportation and everyday uses.
 * C-Rank: With some more skill in metalwork, a Scientist can now attempt to invent a small robot or cyborg of any kind. Due to their skill in the machinery department a Scientist has enough know-how to be able to successfully make robotic minions who are lobotomized to listen to his or her will. Sadly they are still a new ideas and have a whooping seventy percent (70%) fail rate to occur which can kill a cyborg if attempted. The basic invention skills of small and moderate size now only have a thirty percent (30%) chance to fail when attempted.
 * B-Rank: Finally with more recognition and funding thanks to their inventions a Scientist has more time to practice and study. Now with more skill their inventions be it small, moderate, or large of any kind only have a fifteen percent (15%) chance of failing on them now and will work successfully. Scientists at this level can also weaponize most elemental substances except for light and darkness... yet. When designing their robots or cyborgs they still have a high failure rate at fifty-five percent (55%) but the good news is that it's only because they can now have weapons.
 * A-Rank: Understanding all basic knowledge involving mechanical works and the human anatomy to boot, this level of Scientist is absolutely crazy! While their chances of failure are extremely slim at only a whopping five percent (5%) chance to fail making a basic invention, they have mastered a way or weaponizing both Solid Light and Solid Darkness as Matter like hitting someone with an extremely powerful hammer. While not yet technically lasers, these forms of Light and Dark are still considered deadly. When designing their robots or cyborgs they now have a better chance not to flub it up at a forty-five percent (45%) failure rate.
 * S-Rank: They called you crazy and insane! They... are possibly correct. Now having absolutely no chance at failure when designing simpler inventions these Scientists are normally recommended inside of a Marine HQ or hidden lab. Their robots and cyborgs only have a twenty percent (20%) chance of backfiring and failing during creation which will not kill a cyborg participant and give you one more try on them. Now with insane abilities at their fingertips, anything is possible including their new laser based technology utilizing light or darkness.

Shipwright

 * E-Rank: New and basic designers for ships. A recommended crew member aboard any ship is a Shipwright. They repair ships for a living and while this level of Shipwright is still in their learning stages they are still extremely handy to have on board.
 * D-Rank: After some practice in carpentry and woodwork, a Shipwright can repair ships alot easier. This level of Shipwright can have a damaged ship up and running with the right supplies in roughly three days (72 hours). Even if the mast is completely shattered and the ship looks like a Sea King jumped hoops through it, in three days time your hip will be completely repaired so long as the Shipwright has ample supplies.
 * C-Rank: Now having more necessary skills when designing whatever their heart desires a Shipwright can begin working on their dream: the perfect ship. While it will still take them roughly three days (72 hours) to finish a damaged ship they can now do it with stronger material if it is available instead of regular wood making it stronger but they cannot work with steel or Adam Wood quite yet. Now due to their expertise on crafting, they can design weapons or add compartments to the ship they are on making it more dangerous at this level.
 * B-Rank: Now having sailed for a long time and gotten use to the ship they are on, they can repair the ship within a day and a half (36 hours) using strong materials preventing more damages from occurring. Now with their skills finally evolving into creation and fruition a Shipwright has the ability to craft a secondary form of transportation for the ship other than a lifeboat. Many design a secondary ship for helping with sneak attacks and pincer movements.
 * A-Rank: Now having mastered design and craftsmanship they have the ability to imbue the ship they are on with metal pieces. The ships of a normal Marine Fleet consist mostly of metal with some wooden design on the inside but at this level of skill a Shipwright could make an iron ship that floats! Having some skills with Adam Wood they can attempt but may fail in using it. When repairing ship they may take a full day (24 hours) to repair the ship fully.
 * S-Rank: Truly spectacular artists by this point in their careers. They are spectacular artisans of the trade able to work with nearly all forms of wood and steel respectively. They can build any kind of ship or transportation vehicle to transport themselves and up to four other members of the crew or group. When repairing a ship they only need roughly twelve hours (12 hours) to fully repair the ship or any other transportation vehicle.

Sniper

 * E-Rank: The advanced marksman or markswoman who excels at ranged weaponry. They have begun their trip down a long and arduous road for becoming some of the strongest marksman or markswoman in the world. Many of them use a weaponry attuned to their own skills by their design or otherwise.
 * D-Rank: With some well used practice, a Sniper can hit a target normally as far as a regular rifle. They might be a little slow when reloading their weapon but they can be sure to hit at least one of their targets during their volley. While not to most subtle at what they do and not an important crew or group member, a Sniper is definitely a welcome member.
 * C-Rank: At this level of skill a marksman or markswoman can easily shoot someone roughly half of a mile away with nearly any ranged weapon (2,640 ft). Due to this level of skill, their small arms and design of arms come into play and have also increased. Working alongside a Shipwright they could make powerful weaponry for the ship to survive harsher attacks from enemies of all kinds.
 * B-Rank: Now with more skill under their belt, this marksman or markswoman can shoot an enemy roughly one full mile away (5,280 ft) with any carriable long-ranged weaponry except heavy carriable long-ranged weaponry such as a hand cannon which is a large rifle that fires small cannonballs (1,000 ft range). Now when helping a Shipwright, the Sniper can design stronger forms of weapons for their mode of transportation or simply for personal use due to their combined crafting skills including upgrading a previously enhanced weapon.
 * A-Rank: Silent Killer could be an epithet of this level of Sniper. A marksman or markswoman of this caliber has the ability to shoot an enemy exactly one mile and some change away (6,000 ft) with any carriable long-ranged weaponry and have slightly increased a hand cannon's range (2,000 ft range). While working alongside a Shipwright and possibly a Scientist, this level if Sniper could create a devastating weapon of untold power.
 * S-Rank: Now with the ability of firing and killing enemies from nearly two miles away (7,920 ft) with their carriable long-ranged weaponry, this marksman or markswoman can be considered dangerous even if allied with the Marines. Their small-arms such as pistols and shotguns also have increased ranges of damage and firing with the pistol hitting its target almost a mile away (3,960 ft range). While working alongside both a Shipwright and Scientist, this level of Sniper could design a weapon equal in firepower to that of one of the Three Legendary Weapons.

Swordsman

 * E-Rank: This is a brand new fighter who uses sword based techniques. Once deciding upon their sword or choice they can choose what kind of swordsman they are be it Power type or Speed type. Power type has more powerful techniques and can overwhelm but are slower than Speed types while Speed types can attack in rapid succession but do not damage as much as Power types.
 * D-Rank: With some more skill under their belt, a Swordsman or Swordswoman has enough confidence to wield up to two of their designated weapon. This gives them combinations unseen to the human eye and helps them in combat even further. Power types normally use one sword as a push and the second to finish while Speed types tend to stick with only one sword and have a smaller one on hand to access open spots in defenses with their speed.
 * C-Rank: Now with much skill under their belt and tackling harsher seas, a Swordsman or Swordswoman has the ability to cut the air hard enough to cause an Air Slash which is a cut from a bladed weapon that cut the air hard enough to send an aerial blade in a crescent shape or whatever shape created from the swing towards the opponent. Most Power types use a crescent shape while Speed types use an arrow point from a stabbing motion when using these forms of skills. At this level, they also have the ability to finally wield one more weapon of their choice that is sharp and matches their personality.
 * B-Rank: At this point in their careers there isn't much left to do except to keep training. A Power type can continue furthering their strength and a Speed type can keep furthering their speed combat utilizing all three of their weapons to increase their potency and strikes. Their final weapon also has a chance increase though it still does not share the full capabilities of it's predecessor(s).
 * A-Rank: Now with the skill of masters in their hands, a Swordsman or Swordswoman has begun one of the strongest people in all of the seas. Now with the ability to create specific cuts that defy logic such as turning a triangular cut into a square or a crescent cut into an S-shape, both forms of Swordsmen or Swordswomen have nearly completed their journeys. Their third weapon if they own one now has the ability to use Air Slashes.
 * S-Rank: 'The Strongest Swordsman/Swordswoman in the World'. A title all Swordsman and Swordswomen with to hold one day in the palms of their hands. Through battle after arduous battle, your skills with a sword are seemingly unmatched to nearly all who cross your path regardless of typing. Only one major battle is left in your way: the battle for the title "Strongest Swordsman/Swordswoman in the World".

Paramecia-type

 * E-Rank: Paramecia-typing Devil Fruit naturally effect the body and give it a random special skill. These skills are different from the other two Devil Fruits as they do not involve animistic or elemental properties normally and mainly focus on the body and it's functions. These new powers will take some getting use to.
 * D-Rank: Now with some more control over these skills you have unlocked a new power using your Devil Fruit involving it's own skills. For example, The Baku Baku Fruit could have been able to eat more things now or the Bomu Bomu no Mi is more explosive due to better control as some examples. At this level of skill you can also now make up to ten (10) signature techniques using your Devil Fruit.
 * C-Rank: Now with more mastery of your Devil Fruit, you can incorporate your Position's skills into using your abilities. For instance, A user of the Gomu Gomu no Mi has extended range and if they were a swordsman this would indefinitely help. At this level of skill you can also now make up to fifteen (15) signature techniques using your Devil Fruit that also now include your Position skills.
 * B-Rank: After some much needed work on controlling your new abilities you have gained one more skill involving the Paramecia. This could range from anywhere like the Jiki Jiki no Mi being able to attract and repel even stronger metals now and morph them to more simplistic things like the Hiso Hiso no Mi being able to be heard in greater distances or even through telepathy now. At this level of skill you can also now make up to twenty (20) signature techniques using your Devil Fruit.
 * A-Rank: With some well needed battles, hard training, and finally getting use to never being able to swim again, you have succeeded in nearly mastering the Paramecia-type Devil Fruit you have ingested. With three total amazing abilities under your belt and the ability to fight better than a normal human you have now gained the ability to make thirty (30) signature techniques using your Devil Fruit. There is only one step left in this fruit's evolution.
 * S-Rank: Awakening is the final step to all Devil Fruit. When a Paramecia awakens it becomes incredibly powerful. Some people especially tend to classify Awakened Paramecia as a different type of Devil Fruit all their own due to how strong they become. The Ito Ito no Mi allows you to turn and use other objects as strings now instead of just from your body and for instance the Fuwa Fuwa no Mi can go so far in this state to grant the user telekinesis on all objects seen rather than needing to touch the objects to control their gravity. At this level of skill you can also now make up to one hundred (100) signature techniques using your Devil Fruit.

Zoan-type

 * E-Rank: A Zoan-type fruit gives the user two new forms they can use in their day to day lives. Immediately they will not have safe control over these transformations but with some time and practice they can master transforming into them. The first form is a hybrid form of whatever animal their fruit was and then they can become a full animal of that type. With due time and practice they can learn to ignore the more animistic instincts of this fruit or even play on those instincts and use it to their advantage. Due to this category's multiple typing's it is considered one of the most versatile Devil Fruits but also one of the more difficult to find.
 * D-Rank: Now with more practice in controlling the abilities of the Zoan-type Devil Fruit, the user can develop an extra form outside of their original three or a new "point". This form must play on your animal's attributes such as the Ushi Ushi no Mi, Model: Cow could gain a "Horn Point" which could drastically increase their horns and damage they produce. At this level of skill you can also now make up to ten (10) signature techniques using your Devil Fruit.
 * C-Rank: Having finally come to terms with most of the animal instincts, a Zoan-type user can breathe easier at night know they won't spontaneously transform and hunt for game. At this level they also gain another "point" to their transformations. At this level of skill you can also now make up to fifteen (15) signature techniques using your Devil Fruit.
 * B-Rank: With some more practice using all of the transformations "points" they have begun their journey down achieving yet another "point" for their transformations if they can focus long enough to use it. Zoan-type Users at this level are normally stable enough to think calmly and get their senses back finally coming to terms with their second set of instincts. At this level of skill you can also now make up to twenty (20) signature techniques using your Devil Fruit.
 * A-Rank: With more skill than thought and using instincts to their advantage, a Zoan-type User has gotten to the point where they seem more monstrous than human anymore no matter their type. Omnivorous Zoans are stronger, Ancient Zoans unlock more of their powerful heritage, and Mythical Zoans practically become untouchable. They gain access to their fruit's final "point" that is accessible outside of their Awakening and have become true beasts in combat. At this level of skill you can also now make up to thirty (30) signature techniques using your Devil Fruit.
 * S-Rank: Awakening is the final step to all Devil Fruit. An Awakened Zoan is commented as looking cutesy with small eyes and normally a small dribble of snot hanging from their nose but due to designs most can become different but all in the end normally have the cutesy outer appearance on their face and become either smaller or larger depending on their fruit. Awakening activates all of their "points" at once in this state making them incredibly dangerous in combat. At this level of skill you can also now make up to one hundred (100) signature techniques using your Devil Fruit.

Logia-type

 * E-Rank: A Logia-type is an incredibly difficult to find Devil Fruit as they grow specifically and only on the Grand Line. These fruits give the user the ability to become an element that the fruit personifies and allows them to make infinite amounts of that element. This is also the most difficult fruit to control due to it's instability and Logia State which classifies as either Technical State or Attacker State depending on the character's Position.
 * D-Rank: With some much needed practice, the Devil Fruit is easier to control but still has a few hiccups here and there. At this level you have unlocked a new skill involving the elemental properties of the Devil Fruit such as the Suna Suna no Mi being able to dry up all water around it or the Hie Hie no Mi able to freeze water in the very air. At this level of skill you can also now make up to ten (10) signature techniques using your Devil Fruit.
 * C-Rank: With more refined powers under your control, you can now actively use this fruit's powers safer. Most Logia Users at this point have mastered the basic uses of their element and have furthered their new skill to the point of near perfection when using the Position's skills. At this level of skill you can also now make up to fifteen (15) signature techniques using your Devil Fruit.
 * B-Rank: Using your skills in new and exciting ways you have found another specialized skill your fruit excels in that others do not. Fruits like the Goro Goro no Mi allow you to have control over thunderstorms and even make them while things like the Yami Yami no Mi can allow creation of pulling darkness that absorbs everything. At this level of skill you can also now make up to twenty (20) signature techniques using your Devil Fruit.
 * A-Rank: Mastery is not your goal with this Devil Fruit. With this level of power and skill under your belt you have officially become one of the most deadly combatants in the world. Your body become reflexive to the point of turning into its Logia state to avoid damage once struck if possible and counterattacks accordingly. It's almost as if your body is now one with the fruit but the fruit has more control then you. This will take some getting use to. At this level of skill you can also now make up to thirty (30) signature techniques using your Devil Fruit.
 * S-Rank: Awakening is the final step to all Devil Fruit. One can only shudder and image what an Awakened Logia-type can do as none have been seen in the world thus far. Their power might be immeasurable to the point of complete and global annihilation or salvation depending on the owner. With this new power, it's only a matter of time before one of them decides to reveal their true intentions. At this level of skill you can also now make up to one hundred (100) signature techniques using your Devil Fruit.